Thursday 12 February 2009

UV mapping on the hat




With help from Jaimee Perrin, Phil and myself set out to work out and do the uv mapping for the ladybug pattern on the hat. It eventually worked out ok, although we did have the odd problem with getting it right so the spots didn't deform tragically. As soon as I have acess to after effects I want to post the images after it's been treated with the same effects that the last post proved to work.
This now means that I can spend the weekend sorting out blendshapes and the facial control pannel so I can finally get around to skinning. With any luck Phil should be animating by next week and I can turn my attention fully to Pocahontis Billiams.
We also had the formative assesment today, which proved to be a very positive one. I think we are on the right track here. The only real negative commentery was to do with my lack of personal creative interpretation. While we did come to an understanding that for the specialist areas I have undertaken there is not a lot of room to personal creativitiy, (Phil designs and I make it happen in Maya), I should perhaps still make an extra effort to deal with this!

1 comment:

  1. Dave blendshape designs are up on my blog, if you have any questions just ask. It would be cool to try get a video up on saturday to show how they are going or if theres anything your unsure about. If theres anything you can or want to add on that I haven't suggested, go for it.

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