Thursday 29 January 2009

bag modelling



Phil and myself spent a somewhat stressful day trying to get past this rucksack issue. I resorted to trying to model it out of seperate objects thinking it would be easier, but it turns out making the straps become even more of an issue using this method. So we basically took a deep breath and did it the old fashioned way of working into the mesh. We learnt a valuable gem of wisdom here, and that is that modelling something complex seems to be about creating triangles and then getting rid of them. Either way modelling does seem to be something of a jigsaw puzzle if you're aiming for a purely quadradic mesh. Still! we eventually got it done. Special thanx to Phil for this one for working solidly with me even though modeling technically isn't his responsibility.
Of course, it was only afterwards when I realised that a lot of time could have been saved here with more careful planning before starting the model. If I had thought about what primitive shapes maya had to offer for example, I could have started with a pipe transformed to make a strap and worked from there. Never mind though, live and learn!
We modelling only one strap, and then used this opportunity to half the mesh, and then mirror it to ensure an even model and also to save going through the complexities of the strap again.
Next steps are to fill out the hat a bit more, give it some depth. I also remembered today he needs a magnifying glass still. All in all though a good days work, and while it was a shame to miss out on the Musion studio visit to get it done I really think it was worth it for the solid distraction-free work time we gained.

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